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Jun 04, 2008
Can computers ever become effective partners in education? The National Science Foundation (NSF) recently described an effort by the K20 Center at the University of Oklahoma that sounds hopeful. McLarin's Adventure is an example of digital game-based learning (DGBL), a research effort that a handful of centers are pursuing around the country.

The K20 Center has the broad goal of "developing and sustaining innovative, technology-enriched learning communities that motivate and engage K-12 students in pursuing scientific and technical careers." Several university departments worked together to develop the game, in an effort supported by a consortium of schools and businesses across the state of Oklahoma, and funded in large part by the NSF.
tags: Computers | Education

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